重构服务端为接口式(WebSocketServer(port)+addHandler 工厂,每连接独立 handler),组管理与发送收敛为链式门面 group(name)/conn(connId),统一 send 三重重载,升级版本 1.1.0
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@@ -1,23 +1,23 @@
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/*
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* simcu::websocket.server —— 事件回调式 WebSocket 服务端(RFC 6455)。
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* simcu::websocket.server —— WebSocket 服务端(RFC 6455),handler 接口式。
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*
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* 用法:
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* let server = WebSocketServer(bindAt: 8080)
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* server.on("connection", { (conn) =>
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* println("新连接: ${conn.remoteAddress}")
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* conn.on("message", { (msg) => conn.sendText("echo: ${msg.text}") })
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* })
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* server.listen()
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* let server = WebSocketServer(8080)
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* server.addHandler("/ws") { => MyHandler() } // 路径 -> 工厂,每次握手创建独立 handler 实例
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* server.start()
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* ...
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* server.close() // 停止监听并断开所有连接
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*
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* 服务端事件:on('connection') / on('message') / on('close') / on('error')。
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* 连接方法:send / sendText / sendBinary / ping / close / terminate。
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* 集群方法:broadcast / broadcastText / broadcastBinary / connectionCount。
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* 多 handler 按注册路径路由:握手时按请求路径匹配 addHandler 的 path,匹配则调用工厂
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* 创建一个新的 handler 实例(每连接一个),无匹配返回 404。
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* 连接方法:send / ping / close / terminate(send 三重重载:WebSocketMessage / String / Array<Byte>)。
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* 组管理(链式):ws.group(name).join/leave/count/isEmpty/connIds,ws.conn(connId).groups(),ws.groups()。
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* 发送门面(链式):group(name).send / conn(connId).send(均为三重重载)。
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* 广播:broadcast(三重重载)/ connectionCount。
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*/
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package simcu::websocket.server
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import std.collection.ArrayList
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import std.collection.{ArrayList, HashMap}
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import std.net.IPSocketAddress
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import std.net.SocketException
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import std.net.TcpServerSocket
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@@ -25,78 +25,37 @@ import std.net.TcpSocket
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import std.sync.Mutex
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import simcu::websocket.common.FrameStream
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import simcu::websocket.common.MessageType
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import simcu::websocket.common.WebSocketMessage
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import simcu::websocket.common.WebSocketException
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import simcu::websocket.common.WsEvents
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/// 事件回调式 WebSocket 服务端。
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/// WebSocket 服务端(按路径工厂路由:每连接创建独立 handler 实例,支持组管理/单播/组播/广播)。
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public class WebSocketServer {
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private let bindPort: UInt16
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private let pathFilter: ?String
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private let maxPayload: Int64
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private var pathFactories = HashMap<String, () -> IWebsocketHandler>()
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private var serverSock: ?TcpServerSocket = None
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private var running = false
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private var connections = ArrayList<WebSocketConnection>()
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private var connections = HashMap<Int64, WebSocketConnection>()
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internal var connGroups = HashMap<String, ArrayList<Int64>>()
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private var nextConnId: Int64 = 1
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private let connLock = Mutex()
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internal let connLock = Mutex()
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/// 服务端事件:有连接完成握手时触发(参数为连接对象)。
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public var onConnection: (WebSocketConnection) -> Unit = { conn => () }
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/// 服务端事件:任意连接收到消息时触发(参数为连接对象与消息)。
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public var onMessage: (WebSocketConnection, WebSocketMessage) -> Unit = { conn, msg => () }
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/// 服务端事件:任意连接关闭时触发(参数为连接对象、关闭码、原因)。
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public var onClose: (WebSocketConnection, Int64, String) -> Unit = { conn, code, reason => () }
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/// 服务端事件:监听或连接运行时错误时触发(参数为异常)。
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public var onError: (Exception) -> Unit = { e => () }
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/// @param bindAt 监听端口,0 表示随机空闲端口(listen 后通过 localPort 读取)。
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/// @param path 仅接受该路径的握手请求(None 表示不限制)。
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/// @param port 监听端口,0 表示随机空闲端口(start 后通过 localPort 读取)。
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/// @param maxPayload 单条消息最大字节数,默认 64KB。
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public init(bindAt!: UInt16 = 0, path!: ?String = None, maxPayload!: Int64 = 65536) {
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this.bindPort = bindAt
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this.pathFilter = path
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public init(port: Int64, maxPayload!: Int64 = 65536) {
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this.bindPort = UInt16(port)
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this.maxPayload = maxPayload
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}
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/// 注册服务端事件。支持 "connection"。
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public func on(event: String, listener: (WebSocketConnection) -> Unit): Unit {
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if (event == WsEvents.connection) {
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onConnection = listener
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} else {
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throw WebSocketException("不支持的事件: ${event}")
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}
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}
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/// 注册服务端事件。支持 "message"。
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public func on(event: String, listener: (WebSocketConnection, WebSocketMessage) -> Unit): Unit {
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if (event == WsEvents.message) {
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onMessage = listener
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} else {
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throw WebSocketException("不支持的事件: ${event}")
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}
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}
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/// 注册服务端事件。支持 "close"。
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public func on(event: String, listener: (WebSocketConnection, Int64, String) -> Unit): Unit {
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if (event == WsEvents.close) {
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onClose = listener
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} else {
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throw WebSocketException("不支持的事件: ${event}")
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}
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}
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/// 注册服务端事件。支持 "error"。
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public func on(event: String, listener: (Exception) -> Unit): Unit {
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if (event == WsEvents.error) {
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onError = listener
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} else {
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throw WebSocketException("不支持的事件: ${event}")
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}
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/// 注册一个 handler 工厂并绑定到端点路径(多 handler 按路径路由)。
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/// 每次握手成功都会调用工厂创建一个新的 handler 实例(每连接一个),
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/// 因此不要在工厂里复用有状态对象(如 scoped 服务),应让各回调按需现场解析。
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public func addHandler(path: String, factory: () -> IWebsocketHandler): Unit {
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pathFactories[path] = factory
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}
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/// 启动监听:bind + accept 循环,每连接一个协程处理握手与读循环。
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public func listen(backlog!: Int64 = 128): Unit {
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public func start(backlog!: Int64 = 128): Unit {
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if (running) {
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throw WebSocketException("服务端已在监听")
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}
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@@ -129,7 +88,7 @@ public class WebSocketServer {
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}
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}
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/// 停止监听并强制断开所有连接(每连接会触发自身 close 事件)。
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/// 停止监听并强制断开所有连接(每连接会触发自身 close 回调)。
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public func close(): Unit {
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running = false
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if (let Some(s) <- serverSock) {
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@@ -158,33 +117,44 @@ public class WebSocketServer {
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}
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}
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/// 广播文本消息。
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public func broadcastText(text: String): Unit {
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/// 广播文本消息(三重重载:WebSocketMessage / String / Array<Byte>)。
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public func broadcast(text: String): Unit {
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broadcast(WebSocketMessage.fromText(text))
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}
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/// 广播二进制消息。
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public func broadcastBinary(data: Array<Byte>): Unit {
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public func broadcast(data: Array<Byte>): Unit {
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broadcast(WebSocketMessage.fromBinary(data))
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}
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// ===== 内部回调转发(供 WebSocketConnection 调用)=====
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internal func fireMessage(conn: WebSocketConnection, msg: WebSocketMessage): Unit {
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onMessage(conn, msg)
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/// 所有组名(快照)。
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public func groups(): ArrayList<String> {
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synchronized(connLock) {
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let copy = ArrayList<String>()
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for ((k, _) in connGroups) {
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copy.add(k)
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}
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copy
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}
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}
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internal func fireClose(conn: WebSocketConnection, code: Int64, reason: String): Unit {
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onClose(conn, code, reason)
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// ===== 链式发送门面 =====
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/// 组门面(链式): ws.group("authed").join(conn).send("hi").send(data);count/isEmpty/connIds 读组信息。
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public func group(name: String): WebSocketGroupSender {
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WebSocketGroupSender(this, name)
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}
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internal func fireError(e: Exception): Unit {
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onError(e)
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/// 连接门面(链式): ws.conn(connId).send("hi").send(data);groups() 查连接所属组。
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public func conn(connId: Int64): WebSocketConnSender {
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WebSocketConnSender(this, connId)
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}
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// ===== 内部连接管理 =====
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internal func addConnection(conn: WebSocketConnection): Unit {
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synchronized(connLock) {
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connections.add(conn)
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connections[conn.connId] = conn
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}
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}
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@@ -198,23 +168,36 @@ public class WebSocketServer {
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internal func removeConnection(conn: WebSocketConnection): Unit {
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synchronized(connLock) {
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var idx: Int64 = -1
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for (i in 0..connections.size) {
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if (connections[i].connId == conn.connId) {
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idx = i
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break
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connections.remove(conn.connId)
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removeFromAllGroups(conn.connId)
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}
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}
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internal func getConn(connId: Int64): ?WebSocketConnection {
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synchronized(connLock) {
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connections.get(connId)
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}
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}
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private func removeFromAllGroups(connId: Int64): Unit {
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var toRemove = ArrayList<String>()
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for ((g, list) in connGroups) {
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if (listHasConnId(list, connId)) {
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removeConnId(list, connId)
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if (list.size == 0) {
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toRemove.add(g)
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}
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}
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if (idx >= 0) {
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connections.remove(at: idx)
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}
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}
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for (g in toRemove) {
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connGroups.remove(g)
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}
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}
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private func snapshotConnections(): ArrayList<WebSocketConnection> {
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synchronized(connLock) {
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let copy = ArrayList<WebSocketConnection>()
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for (c in connections) {
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for (c in connections.values()) {
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copy.add(c)
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}
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copy
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@@ -223,6 +206,11 @@ public class WebSocketServer {
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// ===== 监听与握手 =====
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/// 按请求路径匹配 handler 工厂。无匹配返回 None。
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private func findFactory(path: String): ?() -> IWebsocketHandler {
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pathFactories.get(path)
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}
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private func acceptLoop(): Unit {
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while (running) {
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try {
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@@ -237,12 +225,12 @@ public class WebSocketServer {
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if (!running) {
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return
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}
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onError(e)
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println("[websocket] accept 失败: ${e}")
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} catch (e: Exception) {
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if (!running) {
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return
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}
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onError(e)
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println("[websocket] accept 失败: ${e}")
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}
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}
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}
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@@ -261,11 +249,19 @@ public class WebSocketServer {
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reject(sock, 400, "Bad Request")
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return
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}
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if (let Some(p) <- pathFilter) {
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if (parts[1] != p) {
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reject(sock, 404, "Not Found")
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return
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}
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// 拆出路径与 query(如 "/ws/server?serverId=srv-1" → path="/ws/server", query="serverId=srv-1")
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let target = parts[1]
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var requestPath = target
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var requestQuery = ""
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if (let Some(qi) <- target.indexOf("?")) {
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requestPath = target[0..qi]
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requestQuery = target[qi + 1..]
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}
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// 按 WsPath 路由到 handler 工厂,匹配则调用工厂创建新的 handler 实例(每连接一个)
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let factory = findFactory(requestPath)
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if (let None <- factory) {
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reject(sock, 404, "Not Found")
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return
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}
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var upgradeOk = false
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var connectionOk = false
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@@ -302,13 +298,15 @@ public class WebSocketServer {
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sock.write(resp.toString().toArray())
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sock.flush()
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let conn = WebSocketConnection(Some(this), fs, allocateConnId())
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let fac = factory.getOrThrow()
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let h = fac()
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let conn = WebSocketConnection(Some(this), h, fs, allocateConnId(), requestPath, requestQuery)
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addConnection(conn)
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onConnection(conn)
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h.onConnect(conn)
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conn.runReadLoop()
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} catch (e: Exception) {
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// 握手阶段失败:上报服务端 error 事件
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onError(e)
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// 握手阶段失败:记录日志(连接尚未建立,无 handler 可回调)
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println("[websocket] 握手失败: ${e}")
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}
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}
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