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websocket-cj/src/server/websocket_server.cj
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/*
* simcu::websocket.server —— WebSocket 服务端(RFC 6455),handler 接口式。
*
* 用法:
* let server = WebSocketServer(8080)
* server.addHandler("/ws") { => MyHandler() } // 路径 -> 工厂,每次握手创建独立 handler 实例
* server.start()
* ...
* server.close() // 停止监听并断开所有连接
*
* 多 handler 按注册路径路由:握手时按请求路径匹配 addHandler 的 path,匹配则调用工厂
* 创建一个新的 handler 实例(每连接一个),无匹配返回 404。
* 连接方法:send / ping / close / terminatesend 三重重载:WebSocketMessage / String / Array<Byte>)。
* 组管理(链式):ws.group(name).join/leave/count/isEmpty/connIdsws.conn(connId).groups()ws.groups()。
* 发送门面(链式):group(name).send / conn(connId).send(均为三重重载)。
* 广播:broadcast(三重重载)/ connectionCount。
*/
package simcu::websocket.server
import std.collection.{ArrayList, HashMap}
import std.net.IPSocketAddress
import std.net.SocketException
import std.net.TcpServerSocket
import std.net.TcpSocket
import std.sync.Mutex
import simcu::websocket.common.FrameStream
import simcu::websocket.common.WebSocketMessage
import simcu::websocket.common.WebSocketException
/// WebSocket 服务端(按路径工厂路由:每连接创建独立 handler 实例,支持组管理/单播/组播/广播)。
public class WebSocketServer {
private let bindPort: UInt16
private let maxPayload: Int64
private var pathFactories = HashMap<String, () -> IWebsocketHandler>()
private var serverSock: ?TcpServerSocket = None
private var running = false
private var connections = HashMap<Int64, WebSocketConnection>()
internal var connGroups = HashMap<String, ArrayList<Int64>>()
private var nextConnId: Int64 = 1
internal let connLock = Mutex()
/// @param port 监听端口,0 表示随机空闲端口(start 后通过 localPort 读取)。
/// @param maxPayload 单条消息最大字节数,默认 64KB。
public init(port: Int64, maxPayload!: Int64 = 65536) {
this.bindPort = UInt16(port)
this.maxPayload = maxPayload
}
/// 注册一个 handler 工厂并绑定到端点路径(多 handler 按路径路由)。
/// 每次握手成功都会调用工厂创建一个新的 handler 实例(每连接一个),
/// 因此不要在工厂里复用有状态对象(如 scoped 服务),应让各回调按需现场解析。
public func addHandler(path: String, factory: () -> IWebsocketHandler): Unit {
pathFactories[path] = factory
}
/// 启动监听:bind + accept 循环,每连接一个协程处理握手与读循环。
public func start(backlog!: Int64 = 128): Unit {
if (running) {
throw WebSocketException("服务端已在监听")
}
let s = TcpServerSocket(bindAt: bindPort)
s.backlogSize = backlog
s.bind()
serverSock = Some(s)
running = true
var paths = ""
for (p in pathFactories.keys()) {
paths = if (paths.isEmpty()) { p } else { "${paths}, ${p}" }
}
println("[websocket] 已监听 端口=${localPort} 端点=[${paths}]")
spawn { => acceptLoop() }
}
/// 实际监听端口(bindAt=0 时用于发现随机端口)。
public prop localPort: UInt16 {
get() {
let sa = serverSock.getOrThrow().localAddress
if (let Some(ip) <- (sa as IPSocketAddress)) {
ip.port
} else {
throw WebSocketException("无法解析本地监听端口")
}
}
}
/// 当前在线连接数。
public prop connectionCount: Int64 {
get() {
synchronized(connLock) {
connections.size
}
}
}
/// 停止监听并强制断开所有连接(每连接会触发自身 close 回调)。
public func close(): Unit {
running = false
if (let Some(s) <- serverSock) {
try {
s.close()
} catch (_) {
()
}
serverSock = None
}
let snapshot = snapshotConnections()
for (c in snapshot) {
c.terminate()
}
}
/// 向所有在线连接广播消息(单个连接发送失败不影响其余连接)。
public func broadcast(message: WebSocketMessage): Unit {
let snapshot = snapshotConnections()
for (c in snapshot) {
try {
c.send(message)
} catch (_) {
()
}
}
}
/// 广播文本消息(三重重载:WebSocketMessage / String / Array<Byte>)。
public func broadcast(text: String): Unit {
broadcast(WebSocketMessage.fromText(text))
}
/// 广播二进制消息。
public func broadcast(data: Array<Byte>): Unit {
broadcast(WebSocketMessage.fromBinary(data))
}
/// 所有组名(快照)。
public func groups(): ArrayList<String> {
synchronized(connLock) {
let copy = ArrayList<String>()
for ((k, _) in connGroups) {
copy.add(k)
}
copy
}
}
// ===== 链式发送门面 =====
/// 组门面(链式): ws.group("authed").join(conn).send("hi").send(data)count/isEmpty/connIds 读组信息。
public func group(name: String): WebSocketGroupSender {
WebSocketGroupSender(this, name)
}
/// 连接门面(链式): ws.conn(connId).send("hi").send(data)groups() 查连接所属组。
public func conn(connId: Int64): WebSocketConnSender {
WebSocketConnSender(this, connId)
}
// ===== 内部连接管理 =====
internal func addConnection(conn: WebSocketConnection): Unit {
synchronized(connLock) {
connections[conn.connId] = conn
}
}
internal func allocateConnId(): Int64 {
synchronized(connLock) {
let id = nextConnId
nextConnId += 1
id
}
}
internal func removeConnection(conn: WebSocketConnection): Unit {
synchronized(connLock) {
connections.remove(conn.connId)
removeFromAllGroups(conn.connId)
}
}
internal func getConn(connId: Int64): ?WebSocketConnection {
synchronized(connLock) {
connections.get(connId)
}
}
private func removeFromAllGroups(connId: Int64): Unit {
var toRemove = ArrayList<String>()
for ((g, list) in connGroups) {
if (listHasConnId(list, connId)) {
removeConnId(list, connId)
if (list.size == 0) {
toRemove.add(g)
}
}
}
for (g in toRemove) {
connGroups.remove(g)
}
}
private func snapshotConnections(): ArrayList<WebSocketConnection> {
synchronized(connLock) {
let copy = ArrayList<WebSocketConnection>()
for (c in connections.values()) {
copy.add(c)
}
copy
}
}
// ===== 监听与握手 =====
/// 按请求路径匹配 handler 工厂。无匹配返回 None。
private func findFactory(path: String): ?() -> IWebsocketHandler {
pathFactories.get(path)
}
private func acceptLoop(): Unit {
while (running) {
try {
let s = serverSock
if (let Some(sock) <- s) {
let client = sock.accept()
spawn { => handleConnection(client) }
} else {
return
}
} catch (e: SocketException) {
if (!running) {
return
}
println("[websocket] accept 失败: ${e}")
} catch (e: Exception) {
if (!running) {
return
}
println("[websocket] accept 失败: ${e}")
}
}
}
private func handleConnection(sock: TcpSocket): Unit {
let fs = FrameStream(sock, maxPayload, false)
try {
let request = fs.readHttpHeader()
let lines = request.split("\r\n")
if (lines.size == 0 || !lines[0].startsWith("GET ")) {
reject(sock, 400, "Bad Request")
return
}
let parts = lines[0].split(" ")
if (parts.size < 3) {
reject(sock, 400, "Bad Request")
return
}
// 拆出路径与 query(如 "/ws/server?serverId=srv-1" → path="/ws/server", query="serverId=srv-1"
let target = parts[1]
var requestPath = target
var requestQuery = ""
if (let Some(qi) <- target.indexOf("?")) {
requestPath = target[0..qi]
requestQuery = target[qi + 1..]
}
// 按 WsPath 路由到 handler 工厂,匹配则调用工厂创建新的 handler 实例(每连接一个)
let factory = findFactory(requestPath)
if (let None <- factory) {
reject(sock, 404, "Not Found")
return
}
var upgradeOk = false
var connectionOk = false
var key = ""
for (i in 1..lines.size) {
let line = lines[i]
let ci = line.indexOf(":")
if (let Some(c) <- ci) {
let name = line[0..c].toAsciiLower()
let value = line[c + 1..].trimAscii()
if (name == "upgrade") {
upgradeOk = value.toAsciiLower().contains("websocket")
}
if (name == "connection") {
connectionOk = value.toAsciiLower().contains("upgrade")
}
if (name == "sec-websocket-key") {
key = value
}
}
}
if (!upgradeOk || !connectionOk || key == "") {
reject(sock, 400, "Bad Request")
return
}
// 101 响应
let accept = FrameStream.computeAccept(key)
let resp = StringBuilder()
resp.append("HTTP/1.1 101 Switching Protocols\r\n")
resp.append("Upgrade: websocket\r\n")
resp.append("Connection: Upgrade\r\n")
resp.append("Sec-WebSocket-Accept: ${accept}\r\n\r\n")
sock.write(resp.toString().toArray())
sock.flush()
let fac = factory.getOrThrow()
let h = fac()
let conn = WebSocketConnection(Some(this), h, fs, allocateConnId(), requestPath, requestQuery)
addConnection(conn)
h.onConnect(conn)
conn.runReadLoop()
} catch (e: Exception) {
// 握手阶段失败:记录日志(连接尚未建立,无 handler 可回调)
println("[websocket] 握手失败: ${e}")
}
}
private func reject(sock: TcpSocket, status: Int64, message: String): Unit {
try {
let resp = "HTTP/1.1 ${status} ${message}\r\nContent-Length: 0\r\nConnection: close\r\n\r\n"
sock.write(resp.toArray())
sock.flush()
} catch (_) {
()
}
try {
sock.close()
} catch (_) {
()
}
}
}